
I am a passionate game developer and software engineer with a strong focus on Unity and Unreal Engine development. I specialize in creating immersive gameplay experiences, from first-person shooters to open-world story-driven games. With expertise in C#, SQL, and Unreal Engine Blueprints, I have developed various game mechanics, AI systems, and interactive environments.
Game Development: Unity (C#), Unreal Engine (Blueprints & C++)
Gameplay Mechanics: FPS controllers, sprint & jump systems, interaction systems, inventory mechanics
3D Modeling & Animation: Integration of Mixamo animations, Avaturn models, and cinematic cutscenes
Software & Tools: Unity, Unreal Engine, Blender
Future Goals
I aim to expand my expertise in Unreal Engine, AI-based game mechanics, and open-world storytelling while working towards creating high-quality games with engaging narratives and seamless gameplay.